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Inside Mac Games Volume 5 #8
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IMG 51 Vol 5-8.iso
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Goodies
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Close Combat
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The Road to Cherbourg
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SolAction
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Text File
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1996-06-01
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12KB
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206 lines
53 * SOL_ACT_SURRENDER * *
52 SOL_STANCE_PRONE * SOL_ACT_CROUCH *
46 SOL_STANCE_PRONE * SOL_ACT_STAND *
51 SOL_STANCE_CROUCH * SOL_ACT_PRONE *
50 SOL_STANCE_CROUCH * SOL_ACT_STAND *
49 SOL_STANCE_STAND * SOL_ACT_CROUCH *
47 SOL_STANCE_STAND * SOL_ACT_PRONE *
0 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_REST WEAP_TYPE_RIFLE
18 SOL_STANCE_PRONE SOL_ACT_REST SOL_ACT_REST WEAP_TYPE_RIFLE
22 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_REST WEAP_TYPE_RIFLE
1 SOL_STANCE_STAND SOL_ACT_RELOAD SOL_ACT_REST WEAP_TYPE_RIFLE
19 SOL_STANCE_PRONE SOL_ACT_RELOAD SOL_ACT_REST WEAP_TYPE_RIFLE
3 SOL_STANCE_STAND SOL_ACT_LOAD SOL_ACT_REST WEAP_TYPE_RIFLE
20 SOL_STANCE_PRONE SOL_ACT_LOAD SOL_ACT_REST WEAP_TYPE_RIFLE
25 SOL_STANCE_CROUCH SOL_ACT_LOAD SOL_ACT_REST WEAP_TYPE_RIFLE
3 SOL_STANCE_STAND SOL_ACT_FIRE SOL_ACT_REST WEAP_TYPE_RIFLE
20 SOL_STANCE_PRONE SOL_ACT_FIRE SOL_ACT_REST WEAP_TYPE_RIFLE
25 SOL_STANCE_CROUCH SOL_ACT_FIRE SOL_ACT_REST WEAP_TYPE_RIFLE
2 SOL_STANCE_STAND SOL_ACT_AIM SOL_ACT_REST WEAP_TYPE_RIFLE
20 SOL_STANCE_PRONE SOL_ACT_AIM SOL_ACT_REST WEAP_TYPE_RIFLE
24 SOL_STANCE_CROUCH SOL_ACT_AIM SOL_ACT_REST WEAP_TYPE_RIFLE
4 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_SLOW WEAP_TYPE_RIFLE
21 SOL_STANCE_PRONE SOL_ACT_REST SOL_ACT_MOVE_SLOW WEAP_TYPE_RIFLE
26 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_SLOW WEAP_TYPE_RIFLE
5 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_FAST WEAP_TYPE_RIFLE
29 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_FAST WEAP_TYPE_RIFLE
4 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_AVG WEAP_TYPE_RIFLE
26 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_AVG WEAP_TYPE_RIFLE
0 SOL_STANCE_STAND * * WEAP_TYPE_RIFLE
18 SOL_STANCE_PRONE * * WEAP_TYPE_RIFLE
22 SOL_STANCE_CROUCH * * WEAP_TYPE_RIFLE
0 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_REST WEAP_TYPE_NONE
18 SOL_STANCE_PRONE SOL_ACT_REST SOL_ACT_REST WEAP_TYPE_NONE
22 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_REST WEAP_TYPE_NONE
42 SOL_STANCE_CROUCH SOL_ACT_LOADER SOL_ACT_REST WEAP_TYPE_NONE
42 SOL_STANCE_PRONE SOL_ACT_LOADER SOL_ACT_REST WEAP_TYPE_NONE
42 SOL_STANCE_STAND SOL_ACT_LOADER SOL_ACT_REST WEAP_TYPE_NONE
42 SOL_STANCE_CROUCH SOL_ACT_AMMO SOL_ACT_REST WEAP_TYPE_NONE
42 SOL_STANCE_STAND SOL_ACT_AMMO SOL_ACT_REST WEAP_TYPE_NONE
22 SOL_STANCE_CROUCH SOL_ACT_AIM SOL_ACT_REST WEAP_TYPE_NONE
4 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_SLOW WEAP_TYPE_NONE
21 SOL_STANCE_PRONE SOL_ACT_REST SOL_ACT_MOVE_SLOW WEAP_TYPE_NONE
26 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_SLOW WEAP_TYPE_NONE
5 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_FAST WEAP_TYPE_NONE
29 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_FAST WEAP_TYPE_NONE
4 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_AVG WEAP_TYPE_NONE
26 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_AVG WEAP_TYPE_NONE
0 SOL_STANCE_STAND * * WEAP_TYPE_NONE
18 SOL_STANCE_PRONE * * WEAP_TYPE_NONE
22 SOL_STANCE_CROUCH * * WEAP_TYPE_NONE
45 SOL_STANCE_CROUCH SOL_ACT_RELOAD SOL_ACT_REST WEAP_TYPE_MORTAR
45 SOL_STANCE_PRONE SOL_ACT_RELOAD SOL_ACT_REST WEAP_TYPE_MORTAR
42 SOL_STANCE_CROUCH SOL_ACT_LOADER SOL_ACT_REST WEAP_TYPE_MORTAR
42 SOL_STANCE_PRONE SOL_ACT_LOADER SOL_ACT_REST WEAP_TYPE_MORTAR
42 SOL_STANCE_STAND SOL_ACT_LOADER SOL_ACT_REST WEAP_TYPE_MORTAR
45 SOL_STANCE_CROUCH SOL_ACT_LOAD SOL_ACT_REST WEAP_TYPE_MORTAR
45 SOL_STANCE_PRONE SOL_ACT_LOAD SOL_ACT_REST WEAP_TYPE_MORTAR
41 SOL_STANCE_CROUCH SOL_ACT_FIRE SOL_ACT_REST WEAP_TYPE_MORTAR
41 SOL_STANCE_PRONE SOL_ACT_FIRE SOL_ACT_REST WEAP_TYPE_MORTAR
45 SOL_STANCE_CROUCH SOL_ACT_AIM SOL_ACT_REST WEAP_TYPE_MORTAR
45 SOL_STANCE_PRONE SOL_ACT_AIM SOL_ACT_REST WEAP_TYPE_MORTAR
4 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_SLOW WEAP_TYPE_MORTAR
21 SOL_STANCE_PRONE SOL_ACT_REST SOL_ACT_MOVE_SLOW WEAP_TYPE_MORTAR
26 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_SLOW WEAP_TYPE_MORTAR
5 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_FAST WEAP_TYPE_MORTAR
29 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_FAST WEAP_TYPE_MORTAR
4 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_AVG WEAP_TYPE_MORTAR
26 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_AVG WEAP_TYPE_MORTAR
45 * SOL_ACT_REST * WEAP_TYPE_MORTAR
32 SOL_STANCE_STAND SOL_ACT_FIRE SOL_ACT_TURN WEAP_TYPE_MG
34 SOL_STANCE_CROUCH SOL_ACT_FIRE SOL_ACT_TURN WEAP_TYPE_MG
38 SOL_STANCE_PRONE SOL_ACT_FIRE SOL_ACT_TURN WEAP_TYPE_MG
31 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_REST WEAP_TYPE_MG
33 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_REST WEAP_TYPE_MG
37 SOL_STANCE_PRONE SOL_ACT_REST SOL_ACT_REST WEAP_TYPE_MG
32 SOL_STANCE_STAND SOL_ACT_LOAD SOL_ACT_REST WEAP_TYPE_MG
34 SOL_STANCE_CROUCH SOL_ACT_LOAD SOL_ACT_REST WEAP_TYPE_MG
38 SOL_STANCE_PRONE SOL_ACT_LOAD SOL_ACT_REST WEAP_TYPE_MG
32 SOL_STANCE_STAND SOL_ACT_FIRE SOL_ACT_REST WEAP_TYPE_MG
34 SOL_STANCE_CROUCH SOL_ACT_FIRE SOL_ACT_REST WEAP_TYPE_MG
38 SOL_STANCE_PRONE SOL_ACT_FIRE SOL_ACT_REST WEAP_TYPE_MG
32 SOL_STANCE_STAND SOL_ACT_AIM SOL_ACT_REST WEAP_TYPE_MG
34 SOL_STANCE_CROUCH SOL_ACT_AIM SOL_ACT_REST WEAP_TYPE_MG
38 SOL_STANCE_PRONE SOL_ACT_AIM SOL_ACT_REST WEAP_TYPE_MG
35 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_SLOW WEAP_TYPE_MG
35 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_SLOW WEAP_TYPE_MG
40 SOL_STANCE_PRONE SOL_ACT_REST SOL_ACT_MOVE_SLOW WEAP_TYPE_MG
36 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_FAST WEAP_TYPE_MG
36 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_FAST WEAP_TYPE_MG
35 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_AVG WEAP_TYPE_MG
35 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_AVG WEAP_TYPE_MG
31 SOL_STANCE_STAND * * WEAP_TYPE_MG
33 SOL_STANCE_CROUCH * * WEAP_TYPE_MG
37 SOL_STANCE_PRONE * * WEAP_TYPE_MG
6 SOL_STANCE_CROUCH SOL_ACT_FIRE SOL_ACT_TURN WEAP_TYPE_GRENADE
6 SOL_STANCE_PRONE SOL_ACT_FIRE SOL_ACT_TURN WEAP_TYPE_GRENADE
6 SOL_STANCE_STAND SOL_ACT_FIRE SOL_ACT_TURN WEAP_TYPE_GRENADE
6 SOL_STANCE_CROUCH SOL_ACT_FIRE SOL_ACT_REST WEAP_TYPE_GRENADE
6 SOL_STANCE_PRONE SOL_ACT_FIRE SOL_ACT_REST WEAP_TYPE_GRENADE
6 SOL_STANCE_STAND SOL_ACT_FIRE SOL_ACT_REST WEAP_TYPE_GRENADE
0 SOL_STANCE_STAND SOL_ACT_AIM SOL_ACT_REST WEAP_TYPE_GRENADE
18 SOL_STANCE_PRONE SOL_ACT_AIM SOL_ACT_REST WEAP_TYPE_GRENADE
22 SOL_STANCE_CROUCH SOL_ACT_AIM SOL_ACT_REST WEAP_TYPE_GRENADE
6 SOL_STANCE_CROUCH SOL_ACT_FIRE * WEAP_TYPE_GRENADE
6 SOL_STANCE_PRONE SOL_ACT_FIRE * WEAP_TYPE_GRENADE
6 SOL_STANCE_STAND SOL_ACT_FIRE * WEAP_TYPE_GRENADE
0 SOL_STANCE_STAND * * WEAP_TYPE_GRENADE
18 SOL_STANCE_PRONE * * WEAP_TYPE_GRENADE
22 SOL_STANCE_CROUCH * * WEAP_TYPE_GRENADE
6 SOL_STANCE_CROUCH SOL_ACT_FIRE SOL_ACT_TURN WEAP_TYPE_DEMO_CHARGE
6 SOL_STANCE_PRONE SOL_ACT_FIRE SOL_ACT_TURN WEAP_TYPE_DEMO_CHARGE
6 SOL_STANCE_STAND SOL_ACT_FIRE SOL_ACT_TURN WEAP_TYPE_DEMO_CHARGE
46 SOL_STANCE_PRONE SOL_ACT_REST SOL_ACT_STAND WEAP_TYPE_DEMO_CHARGE
6 SOL_STANCE_CROUCH SOL_ACT_FIRE SOL_ACT_REST WEAP_TYPE_DEMO_CHARGE
6 SOL_STANCE_PRONE SOL_ACT_FIRE SOL_ACT_REST WEAP_TYPE_DEMO_CHARGE
6 SOL_STANCE_STAND SOL_ACT_FIRE SOL_ACT_REST WEAP_TYPE_DEMO_CHARGE
0 SOL_STANCE_STAND SOL_ACT_AIM SOL_ACT_REST WEAP_TYPE_DEMO_CHARGE
18 SOL_STANCE_PRONE SOL_ACT_AIM SOL_ACT_REST WEAP_TYPE_DEMO_CHARGE
22 SOL_STANCE_CROUCH SOL_ACT_AIM SOL_ACT_REST WEAP_TYPE_DEMO_CHARGE
47 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_PRONE WEAP_TYPE_DEMO_CHARGE
6 SOL_STANCE_CROUCH SOL_ACT_FIRE * WEAP_TYPE_DEMO_CHARGE
6 SOL_STANCE_PRONE SOL_ACT_FIRE * WEAP_TYPE_DEMO_CHARGE
6 SOL_STANCE_STAND SOL_ACT_FIRE * WEAP_TYPE_DEMO_CHARGE
0 SOL_STANCE_STAND * * WEAP_TYPE_DEMO_CHARGE
18 SOL_STANCE_PRONE * * WEAP_TYPE_DEMO_CHARGE
22 SOL_STANCE_CROUCH * * WEAP_TYPE_DEMO_CHARGE
0 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_REST WEAP_TYPE_CC
18 SOL_STANCE_PRONE SOL_ACT_REST SOL_ACT_REST WEAP_TYPE_CC
22 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_REST WEAP_TYPE_CC
4 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_SLOW WEAP_TYPE_CC
21 SOL_STANCE_PRONE SOL_ACT_REST SOL_ACT_MOVE_SLOW WEAP_TYPE_CC
26 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_SLOW WEAP_TYPE_CC
5 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_FAST WEAP_TYPE_CC
29 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_FAST WEAP_TYPE_CC
4 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_AVG WEAP_TYPE_CC
26 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_AVG WEAP_TYPE_CC
27 SOL_STANCE_STAND SOL_ACT_LOAD SOL_ACT_REST WEAP_TYPE_CC
27 SOL_STANCE_CROUCH SOL_ACT_LOAD SOL_ACT_REST WEAP_TYPE_CC
27 SOL_STANCE_STAND SOL_ACT_LOAD * WEAP_TYPE_CC
27 SOL_STANCE_STAND SOL_ACT_AIM * WEAP_TYPE_CC
27 SOL_STANCE_STAND SOL_ACT_FIRE * WEAP_TYPE_CC
27 SOL_STANCE_CROUCH SOL_ACT_LOAD * WEAP_TYPE_CC
27 SOL_STANCE_CROUCH SOL_ACT_AIM * WEAP_TYPE_CC
27 SOL_STANCE_CROUCH SOL_ACT_FIRE * WEAP_TYPE_CC
27 SOL_STANCE_PRONE SOL_ACT_LOAD * WEAP_TYPE_CC
27 SOL_STANCE_PRONE SOL_ACT_AIM * WEAP_TYPE_CC
27 SOL_STANCE_PRONE SOL_ACT_FIRE * WEAP_TYPE_CC
0 SOL_STANCE_STAND * * WEAP_TYPE_CC
18 SOL_STANCE_PRONE * * WEAP_TYPE_CC
22 SOL_STANCE_CROUCH * * WEAP_TYPE_CC
18 SOL_STANCE_PRONE SOL_ACT_REST SOL_ACT_REST WEAP_TYPE_ANTI_TANK
43 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_REST WEAP_TYPE_ANTI_TANK
44 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_REST WEAP_TYPE_ANTI_TANK
44 SOL_STANCE_STAND SOL_ACT_RELOAD SOL_ACT_REST WEAP_TYPE_ANTI_TANK
43 SOL_STANCE_CROUCH SOL_ACT_LOAD SOL_ACT_REST WEAP_TYPE_ANTI_TANK
44 SOL_STANCE_STAND SOL_ACT_LOAD SOL_ACT_REST WEAP_TYPE_ANTI_TANK
43 SOL_STANCE_CROUCH SOL_ACT_FIRE SOL_ACT_REST WEAP_TYPE_ANTI_TANK
44 SOL_STANCE_STAND SOL_ACT_FIRE SOL_ACT_REST WEAP_TYPE_ANTI_TANK
43 SOL_STANCE_CROUCH SOL_ACT_AIM SOL_ACT_REST WEAP_TYPE_ANTI_TANK
44 SOL_STANCE_STAND SOL_ACT_AIM SOL_ACT_REST WEAP_TYPE_ANTI_TANK
4 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_SLOW WEAP_TYPE_ANTI_TANK
4 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_SLOW WEAP_TYPE_ANTI_TANK
21 SOL_STANCE_PRONE SOL_ACT_REST SOL_ACT_MOVE_SLOW WEAP_TYPE_ANTI_TANK
5 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_FAST WEAP_TYPE_ANTI_TANK
5 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_FAST WEAP_TYPE_ANTI_TANK
4 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_AVG WEAP_TYPE_ANTI_TANK
4 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_AVG WEAP_TYPE_ANTI_TANK
18 SOL_STANCE_PRONE * * WEAP_TYPE_ANTI_TANK
43 SOL_STANCE_CROUCH * * WEAP_TYPE_ANTI_TANK
44 SOL_STANCE_STAND * * WEAP_TYPE_ANTI_TANK
39 SOL_STANCE_CROUCH SOL_ACT_SPOTTER SOL_ACT_REST *
39 SOL_STANCE_PRONE SOL_ACT_SPOTTER SOL_ACT_REST *
39 SOL_STANCE_STAND SOL_ACT_SPOTTER SOL_ACT_REST *
0 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_REST *
18 SOL_STANCE_PRONE SOL_ACT_REST SOL_ACT_REST *
22 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_REST *
1 SOL_STANCE_STAND SOL_ACT_RELOAD SOL_ACT_REST *
42 SOL_STANCE_CROUCH SOL_ACT_LOADER SOL_ACT_REST *
42 SOL_STANCE_PRONE SOL_ACT_LOADER SOL_ACT_REST *
42 SOL_STANCE_STAND SOL_ACT_LOADER SOL_ACT_REST *
2 SOL_STANCE_STAND SOL_ACT_LOAD SOL_ACT_REST *
20 SOL_STANCE_PRONE SOL_ACT_LOAD SOL_ACT_REST *
24 SOL_STANCE_CROUCH SOL_ACT_LOAD SOL_ACT_REST *
3 SOL_STANCE_STAND SOL_ACT_FIRE SOL_ACT_REST *
20 SOL_STANCE_PRONE SOL_ACT_FIRE SOL_ACT_REST *
25 SOL_STANCE_CROUCH SOL_ACT_FIRE SOL_ACT_REST *
42 SOL_STANCE_CROUCH SOL_ACT_AMMO SOL_ACT_REST *
42 SOL_STANCE_PRONE SOL_ACT_AMMO SOL_ACT_REST *
42 SOL_STANCE_STAND SOL_ACT_AMMO SOL_ACT_REST *
2 SOL_STANCE_STAND SOL_ACT_AIM SOL_ACT_REST *
20 SOL_STANCE_PRONE SOL_ACT_AIM SOL_ACT_REST *
24 SOL_STANCE_CROUCH SOL_ACT_AIM SOL_ACT_REST *
4 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_SLOW *
21 SOL_STANCE_PRONE SOL_ACT_REST SOL_ACT_MOVE_SLOW *
26 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_SLOW *
3 SOL_STANCE_STAND SOL_ACT_FIRE SOL_ACT_MOVE_SLOW *
20 SOL_STANCE_PRONE SOL_ACT_FIRE SOL_ACT_MOVE_SLOW *
25 SOL_STANCE_CROUCH SOL_ACT_FIRE SOL_ACT_MOVE_SLOW *
5 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_FAST *
29 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_FAST *
4 SOL_STANCE_STAND SOL_ACT_REST SOL_ACT_MOVE_AVG *
26 SOL_STANCE_CROUCH SOL_ACT_REST SOL_ACT_MOVE_AVG *
0 SOL_STANCE_STAND * * *
18 SOL_STANCE_PRONE * * *
22 SOL_STANCE_CROUCH * * *